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Mutilate a doll 2 how to make custom items
Mutilate a doll 2 how to make custom items











mutilate a doll 2 how to make custom items mutilate a doll 2 how to make custom items

Graphics layers don't have point limits like colliders do, but their complexity does still affect performance slightly. If you turn a graphics layer into a collider, it will turn convex when any point is modified. The line on which the new point appears is indicated by a coloured middle-point on the neighbouring lines. Create and modify concave shapes by hovering over a point to select it, and then clicking on either side of it.

mutilate a doll 2 how to make custom items

(* Functionally they're the same as before, but reversed to make the more expensive options opt-in, and to highlight the importance of graphics-first design) Concave Graphics Modify property order so model vs physics properties are grouped better (Previously 12345 => now ) Modify physics properties to only be visible for collider layers since they don't affect graphics layers Replace* Decorative property with Collider and Invisible property with Visible Replace "New Layer" with "+Graphic" and "+Collider" buttons that create graphics/collider layers respectively (to create a Visible Collider, create a collider and then make it visible via layer properties, predictably) Press to create a collider.Īdd a square collider+graphic to the centre when creating a new model as an example (hold shift while clicking to start empty) Modify ew layer hotkey to create a graphics layer by default. Normal => Visible Colliders ( visible, physics, not concave, physics properties, low+high performance hit) Invisible => Colliders (not visible, physics, not concave, physics properties, high performance hit) Reclassify layer types editor-wide to clarify the difference between them, and to highlight the importance of graphics for new creatorsĭecorative => Graphics ( visible, no physics, concave, no physics properties, low performance hit) Modify multi-selection to use new Opacity mode to highlight selected layers betterįix select all () causing changes to apply twice to current layerįix point rendering appearing behind graphics layersįix snap hotkeys not working properly (they now temporarily toggle snapping while held down)įix legacy JSON loading (can be used to extract MaD-type JSON from models.sol)įix layer issues when loading multiple models in a row. Modify Lock/Unlock from to (zero) to better fall in line with other layer-specific toggle hotkeys Modify preview and png rendering to better match MaD2. Modify Flip to happen around centre of the layer (previously the first point on a layer which is now outdated due to Shift toggle allowing any point flipping) See documentation.Īdd pacity editor mode toggle (turns other layers transparent so you can see the current one better)Īdd functionality toggle to Scale/Rotate/Flip on, causing those things to happen based on the cursor If you're not familiar with older versions of MaD Lab, these notes won't mean much.













Mutilate a doll 2 how to make custom items